Lista skilli

Lista oraz system skilli w TSW

Podczas pokazu 7 lipca na EA Summer Showcase podczas pokazu misji/dungeonu "Polaris" przez krótką chwilę pokazano Skill Wheel (Koło Skilli), przez jeszcze krótszą pokazano nazwy umiejętności i skilli. Nie powiem, że było to banalne zadanie ale udało się odcyfrować część umiejętności którymi będziemy się posługiwać w The Secret World. Poniżej znajdziecie listę skilli, jednak podkreślam: nie jest to pełna lista i pewnie nie raz ulegnie zmianom. Obecnie przedstawiamy listę w języku angielskim, jednak już niedługo zostanie ona przetłumaczona.

 

Skill Wheel

Powyżej możecie zobaczyć jak będzie wygladał system przydzielania punktów, nosi on nazwę HIVE (czylu UL). Poprzez wykonywanie zadań, misji, rozwiązywanie misji inwestygacyjnych będziemy uzyskiwać Skill Points (Punkty Skilli). Te punkty pozwolą nam odblokować kolejne umiejetności na Kole Skilli. Jak podkreślali podczas pokazu Martin Bruusgaard i Joel Bylos istnieją dwie ścieżki rozwoju postaci w The Secret World: pionowa i pozioma. Pionowa scieżka polega na zdobywaniu potężniejszych przedmiotów i broni dzięki czemu nasza postać staje się "silniejsza". Druga ścieżka: pozioma, kładzie nacisk na wszechstronność umiejętności postaci gracza. O jego sile decydować będzie umiejętność dostosowania się do każdej sytuacji dzięki odblokowaniu jak największej liczby skilli.

Koło Skilli wygląda na bardzo dopracowany pomysł i niesamowicie nowatorski. Uległo ono dużym modyfikacjom od marca tego roku, kiedy to podczas GDC2011 zostało pokazane jednak w dużo bardziej prymitywnej formie. Wiadomo, że gracz będzie posługiwac się 7 skillami aktywnymi i 7 pasywnymi.

 

Active Skills

 

Passive Skills

 

Obecnie liczba skilli wynosi 588, możliwe jednak że zostanie ona zmniejszona lub zwiększona. Gracz przed "zakupem" danego skilla będzie mógł go wypróbować w "Tyglu" ("The Crucible"). Jeżeli spełni jego oczekiwania, wystarczy że wyda określoną liczbę punktów i skill zostanie odblokowany do użycia w jego Kole Skilli. Umiejętność nabyta poprzez "kupno" skilla będzie dostępna dla gracza przez cały czas gry. Wobec tego zniknie problem tworzenia i levelowania poprzez te same monotonne questy kilku altów mających spełniać inne role niż nasza główna postać. Chcesz być "tankiem" - proszę bardzo możesz wybrać skille pasujące idealnie do wykonywania roli gracza chroniącego swoją grupę i przyjmującego największą liczbę obrażeń. Jednak... chcesz być leczącym tankiem poslugującym się magią chaosu - nie ma sprawy! Możesz! Po prostu wybierz odpowiednie skille, które uważasz że będą działały w takim "buildzie" i pokaż Złu, z kim przyjdzie się mu zmierzyć. Należy jednak pamietać, że gracz przed wejściem do określonego obszaru/dungeonu powinien się odpowiednio do tego przygotować poprzez wyposażenie takich skilli, które najlepiej sprawdzą się w walce z groźnym przeciwnikiem. Jest to istotne do odniesienia sukcesu. Utrudnieniem jest, że skilli nie możemy sobie dowolnie zmieniać już podczas misji, musimy znaleźć w tym celu specjalne miejsce mocy zwane "Anima Well". Jest to miesjce promieniujące potężną siłą stworzone przez samą Gaię (Ziemię) aby pomóc nam w walce ze Złem zatruwającym świat. Po znalezieniu "Studni" możemy zaczerpnąć z niej mocy i zmienić swój build. Devsi podkreślali, że czasami gracze będą musieli zmieniać podczas misji build kilkakrotnie, po to aby pokonać potwory posługujące się różnorakimi mocami.

 

Skille dzielą się na trzy postawowe grupy: Ranged (Walka z odległości), Melee (Walka z bliska), Magic (Walka przy użyciu magii). Każda z grup składa się z 4 "plastrów" po 7 specjalizacji, a w każdej specjalizacji znajduje się 7 komórek/skilli.

 

 


 

RANGED

    • Armed Response
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Usual Suspects
      • Combat Ready
      • Flash Bang
      • Steady Footing
      • Concussive Rounds
      • Flash Suppressor
      • Suppresive Fire
      • Pinpoint
    • Boiling point
      • The Business (active) - A pistol attack that channels physical damage to your hostile target
      • Magnum (passive) - Increases your attack and block ratings. +10% Attack Rating (All) +10% Block Rating –[?]% Penetration Rating
      • Snapshot (active) - A pistol strike that deals physical damage
      • Speed Holster (passive) - Increases your ranged bonus damage and critical damage rating. +15% Proficiency Rating (Ranged) +15% Critical Damage Rating
      • Chain Fire (active) - A pistol chain attack that deals physical damage to up to three hostile targets
      • Black Rounds (passive) - Increases critical rating and blood magic protection. +15% Critical Rating (All) +10% Protection (Blood Magic)
      • Raptor Rounds (active) - Greatly increases the critical chance of your defensive target for a short time
    • Rules of Engagement
      • Optimization (passive) - Increases your ranged bonus damage and critical damage rating. +15% Proficiency Rating (Ranged) +15% Critical Damage Rating
      • Impairment (active) - A ranged attack that deals physical damage and applies one [stack] of the clumsy effect to your hostile target
      • Custom Grip (passive) - Increases your penetration rating and ranged weapon power. +10% Penetration Rating +10% Weapon Contribution (Ranged)
      • Disruption (active) - Greatly reduces incoming magic damage for a short time
      • Nameless (passive) - Increases your block rating and blood magic protection. +10% Block Rating +10% Protection (Blood Magic)
      • Improvise (active) - Greatly increases your chance to block incoming attacks for a short time
      • Solid (passive) - Increases block rating. +10% Block Rating -13.5% Proficiency Rating (Barrier) -13.5% Proficiency Rating (Heal)
    • Combat Orders
      • Controlled Burst (active) - A burst attack which hits the target multiple times and generates 1 Assault Rifle Focus
      • Accuracy (passive) – Increases Dexterity by 15%
      • Flechette (active) – Deals physical damage to the target and adds 1 Assault Rifle Focus. If the target is [snared], this ability also applies a damage over time effect
      • Keen Senses (passive) – Increases Willpower by 15%
      • Let Loose (active) – A Frenzy attack dealing physical damage to the target and enemies around the target. This attack consumes all Assault Rifle Focus on the target to do additional damage
      • Armour Piercing Round (passive) – Increases the damage you do with Assault Rifle abilities by 10%
      • Sticky Grenade (active) – Throws a grenade at the targeted area, dealing damage to enemies and slowing their movement speed
    • Bad Company
      • Selective Training or Velocity Shots
      • Debase or Stimpack
      • Customized Sights or Boosted Stun
      • Dead Eye or Zoom
      • Bane or Scoped
      • Spiked Grenade
      • Desperado or Combat Medic
    • Battle Cries
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7

 

 

 

    • PISTOLS SPECIALIZATION PATHS
      • Mean Streets
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Last Man Standing
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Public Enemy
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • The Professional
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Heat
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Payback
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Untouchables
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

    • ASSAULT RIFLE SPECIALIZATION PATHS
      • Lone Wolf
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Guns Blazing
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Dead Eye
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Gung Ho
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • On Point
        • Stand Down
        • Cross Check
        • Smoke Em
        • If You Got Em
        • Forward Observer
        • In Country
        • Point Man
      • Guerilla Warfare
        • Puncture
        • Skill 2
        • Unsanitary Conditions
        • Skill 4
        • Corruption of Blood
        • Skill 6
        • Heavy Demolitions
      • Black Ops
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

    • SHOTGUN SPECIALIZATION PATHS
      • Bodily Harm
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Excessive Force
        • Pump Action
        • Cold Barrel Zone
        • Buffered Ammo
        • Forced Entry
        • Stopping Power
        • Containment
        • Breach
      • Specialization Cell 3
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 4
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Riot Control
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Tactical Groups
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 7
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 MELEE

    • Book of Strategy
      • Jarring Strike
      • Aegis
      • Can Opener
      • Confidence
      • Focussed Blades
      • Skill 6
      • Run Through
    • Close Combat
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Street Justice
      • Clean Strike
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Heavy Hitter
      • Numbing Stroke (passive) - Clean Stroke applies a damage debuff effect
      • Resonating Blow (active) - A hammer attack dealing physical damage to a target and gaining 1 Hammer momentum. If the target is Debuffed all nearby enemies take additional damage. This additional damage generates a large amount of hate
      • Bolstering Force (passive) - Increases the critical chance of Shockwave by 5%
      • Brace for Impact (active) - Increases Block Chance by 50% for 10 seconds
      • Courage (passive)- Reduces the cooldown of the Brace for Impact  by 15 seconds
      • Jackhammer (active) - A hammer attack dealing physical damage to the target. If you have 0 Hammer Momentum this attack generates 2 Hammer Momentum
      • Brute (passive) - Whenever you block an attack you gain a mitigation buff and generate additional hate towards the attacker
    • Way of the Beast
      • Flurry of Blows (active) - A fist weapon attack that channel physical damage to your hostile target
      • Close Up (passive) - Come Out Swinging applies a DoT
      • Come Out Swinging (active) - A fist weapon blast that deals physical damage to up to three hostile targets in a column in front of you
      • Eyes on the Prize (passive) - Bonus Strength
      • Rumble (active)- A fist weapon frenzy that deals physical damage to up to three hostile targets around you
      • Set 'Em Up (passive)- Increase Ability 2.2 duration 50%
      • Swipe (active) - A fist weapon attack where you dash forward, damaging up to three hostile targets in your path
    • Strength and Honor
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • QiGong
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7

 

 

 

    • SWORD SPECIALIZATION PATHS
      • Book of...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Book of...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Book of Fire
        • Measured Strike (active) - ... area effect around the caster doing damage to all targets in range. If you score an Overhelming hit (L5) you get a powerful buff increasing your evade chance for a short time
        • Trial by Combat (passive) - Whenever you evade a magic ability, your hate is increased or decreased based on your "sign". Applies MagicMitigation buff, increases Health by 8.5%, EvadeRating 15%, Reduces PenetrationRating 9%, CritRating
        • Ordeal of Fire (active) - You charge the target. This attack has a higher than normal attack rating, increasing your possibility to get an Overwhelming hit. An Overwhelming hit (L5) gives you an Beneficial Elemental Token
        • Courageous (passive) - Actives which apply a Beneficial Elemental Token (Heightened) improve hate (+/-) based on existing “sign”. Increases BlockRating 10%, JinxProtection 10%, Reduces PenetrationRating, WeaponContributionJinx
        • Act of Exaltation (active) - A single target attack that uses Beneficial Elemental state that you have to increase its damage output. This attack also has an increased attack rating making you more likely to score an Overwhelming hit
        • Comrades in Arms (passive) - Increase Cooldown on Ranged Active by 4.5%, AttackRating, PenetrationRating by 10%, ProficiencyRatingMelee, CritDamageRating by 15%, Reduced DefenceRating, ElementoProtection by 9%
        • Defense of Others (active) - A single target attack that does medium damage. In addition it gives your defensive target a powerful short duration increase to Evade chance against Magic attacks. It also checks to see if you have any Beneficial…
      • Book of Earth
        • Way of the Warrior (passive) - ... increase Health 8.5%, DefenseRating 10%, MagicalProtection 10%, EvadeRating 15%, reduces CritRating, ProficiencyRatingRanged, ProficiencyRatingHeal 13.5%, Blockrating 9%
        • Convolution (active) - Codex. Channelled. For duration of channel Beneficial Elemental Tokens (Heightened) are stacked (each tic), and caster gets a scaling protection buff
        • Stoicism (passive) - Convolution L5 hits trigger all Cooldowns on the target for a X seconds. Increases PenetrationRating. WesponContributionMelee 10%. Reduces ProficiencyRatingLeech 13.5%
        • Fearless Blow (active) - Focus+Channelled. Places Absorb Barrier on caster at start of cast. Each tic of the channel increases the strength of the barrier
        • Code of Honor (passive) - Actives which check a beneficial Elemental Token (Heightened) give the target an atk buff. Increases AttackRating, JinxProtection by 10%. Reduces CritRating 13.5%, WeaponContributionJinx…
        • Contemplation (active) - Removes caster’s existing barriers, and applies remaining barrier points to a self heal. (In terms of TIL this should be an expensive conversion). This heal is not substantially scaled by heal rating or heal power
        • Kensei (active) - [Focus] Set Bonus - [2]: [Focus] actives ??? [4]: [Focus] actives ??? [6]: [Focus] actives ???
      • Book of Void
        • Solem Preparation (active) - Your next [Melee] attack has greatly increased chance to penetrate
        • Close Quarters (passive) - Every time a [Melee] active L5s caster gets an AttackRating buff, Increases AttackRating 10%, ProficiencyRatingMelee 15% Reduces CritRating, ProficiencyRatingRanged 13.5%, AttackRating, DeathProtection 9%
        • Push Through (active) - Focus + Channelled Damage. At end of channel, convert a beneficial chaos state to beneficial elemental state on caster. For the duration of this ability, caster is immune to stuns
        • Tempermental (passive) - Push Through increases target’s hate toward caster for each token converted. Increases CritRating, ProficiencyRatingMelee, CritDamageRating 15%, Reduces DefenseRating, BlockRating
        • Ruthless Blow (active) - An attack that removes an existing Barrier from you, and adds the remaining Barrier points to the attack
        • Honor Guard (passive) - Increases AttackRating, PenetrationRating 10%, EvadeRating, CritDamageRating 15%, Reduces DefenseRating, WeaponContributionRanged, ElementalProtection 9%, EvadeModifierMagic
        • Final Cut (active) - For the next 20 seconds, LOS damage multiplier is increased (should be increased “to” a flat value – so as not to be compounded with similar abilities)
      • Book of R...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Book of...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

 

 

    • HAMMER SPECIALIZATION PATHS
      • Brute Force
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Deadly Strength
        • Clean Strokes (active) - A hammer attack that channels physical damage to your hostile target
        • Heavy Hitter (passive) - [Chain] Abilities have increased range between targets. Increases AttackRating, WeaponContributionMelee+10%, CriticalRating+15%, Reduces Block Rating, WeaponContributionElemental
        • Scratch Hit (active) - [Hammer] Chain + Low damage chain. Interrupts all targets hit by the chain
        • Sweet Spot (passive) - Scratch Hit applies a silence debuff for X seconds. When it Critically hits, applies DetrimentalJinx token (Hex) to the target, Increased AttackRating 10%, CritRating, Evade Rating 15% Reduced
        • Cross-Bat Shot (active) - Single target damage. Stun opponent for 1 second + 2 seconds if detrimental chaos state on the target, which is exploited
        • Interference (passive) - Abilities that exploit a Detrimental Jinx Token applies stun to the target, Reduced BlockRating, WeaponContributionElemental, WeaponContributionDeath, DeathProtection by 9%
        • Blowout (active) - Chain + Does damage. For each target hit that has detrimental chaos state, return health % of that hit to caster’s defensive target (top).
      • Tough Love
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Steel Discipline
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Hard Knocks
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Vigilante Justice
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Iron Curtain
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

 

 

    • HAND TO HAND SPECIALIZATION PATHS
      • Way of the the Tiger
        • Investigator
        • Third Degree
        • Skill 3
        • Unravel
        • On The Trot
        • Dry...
        • Stakeout
      • Way of the Eagle
        • Flurry of Blows
        • Skill 2
        • Dance of Death
        • Skill 4
        • False Flag
        • Careful Analysis
        • Executive Action
      • Way of the Wolf
        • Infiltration
        • Legend
        • Lucky Break
        • Break Codes?
        • Leverage
        • Dead Drop
        • Mercenary Measures
      • Way of the Monkey
        • ... Blow
        • Pride and...
        • Fluid Attack
        • Freedom of Style
        • Teacher of Teachers
        • Kinetic L...
        • Moment of Truth
      • Way of the...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Way of the...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Way of the...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 MAGIC

    • The Magus
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Liber Consecratus
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Tulpas
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Maleficarum
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7
    • Thaumaturgy
      • Zap (active)  - An attack dealing elemental damage. Generates 1 Elemental Charge
      • Bolstered Mind (passive)  - Increases Willpower by 15% Skill Points: 1
      • Fireball (active)  - Launches a fireball at the target, dealing elemental damage. Costs 2 Elemental Charge. Against Rooted targets, the cost is reduced to 1 Elemental. An attack dealing 0 elemental damage. The Elemental Charge cost is reduced by 1 when attacking Hindered targets. Cast Time: 1.5 seconds. Skill Points: 1
      • Earthen Might (passive)  - Increases Strength by 15%
      • Chain Lightning (active)  - An attack dealing elemental damage to enemies in a chain. A Chain attack dealing 0 elemental damage per target and jumping up to 3 metres 2 times, hitting up to 3 targets. Consumes 3 Elemental Charge. Cast Time: 1.5 seconds. Skill Points: 2
      • Elemental Mastery (passive)  - Increases the damage you do with Elemental abilities by 10%. Skill Points: 3
      • Cage of Frost (passive)  - Encases the target in ice, dealing elemental damage and halting movement. An attack dealing 0 elemental damage. The target is also Hindered and rooted to the spot. Recast: 30 seconds
    • Psychotronics
      • Shock (passive) - Zap applies a damage over time effect
      • Burnout (active) - An attack dealing 0 elemental damage to the target and grants 1 Elemental Charge. If your Elemental Charge is empty, this attack deals additional damage. Generates 1 Elemental Charge. Recast: 4 seconds. Skill Points: 1
      • Blazing Speed (passive) - Fireball cast time is reduced by 0.5 seconds. Skill Points:1
      • Anima Surge (active) - Your next Elemental ability costs 0 Elemental Charge. Recast: 30 seconds. Skill Points: 1
      • Surging Power (passive) - Anima Surge also causes the boosted ability to automatically critical hit. Skill Points: 2
      • Pillar of Thunder (active) - A Strike attack dealing 0 elemental damage to the target. Consumes 5 Elemental Charge. Cast Time: 2.5 seconds. Recast: 15 seconds. Skill Points: 3
      • Frostbite (passive) - All of your root effects deal damage over time
    • Shamanism
      • Skill 1
      • Skill 2
      • Skill 3
      • Skill 4
      • Skill 5
      • Skill 6
      • Skill 7

 

    • BLOOD MAGIC SPECIALIZATION PATHS
      • Specialization Cell 1
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 2
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 3
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 4
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 5
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 6
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 7
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

    • CHAOS MAGIC SPECIALIZATION PATHS
      • Specialization Cell 1
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 2
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 3
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • The W...
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 5
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • ?? Thoughts
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7
      • Specialization Cell 7
        • Skill 1
        • Skill 2
        • Skill 3
        • Skill 4
        • Skill 5
        • Skill 6
        • Skill 7

 

  • ELEMENTALISM SPECIALIZATION PATHS
  • Specialization Cell 1
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Specialization Cell 2
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Specialization Cell 3
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Specialization Cell 4
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Specialization Cell 5
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Druidism
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7
  • Specialization Cell 7
    • Skill 1
    • Skill 2
    • Skill 3
    • Skill 4
    • Skill 5
    • Skill 6
    • Skill 7

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